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BioShock - интервью

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Gambler
2006.08.02 22:39:00

http://www.sshock2.com/bioshock/interviews/irrationaljuly06.asp

Gambler
2007.01.21 22:48:00

http://www.2kgames.com/cultofrapture/qa1.htm

Are there any lessons from Deus Ex 2 that the team has learned and is using when making BioShock?
Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.

Короче, можно игру спокойно игнорировать. Очевидно, это будет очередной недо-шутер для консолей с ничем не подкрепленными претензиями на художественность.

Gambler
2007.01.22 02:05:00

Хм...

http://www.ttlg.com/forums/showthread.php?p=1549285#post1549285